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- STUFF REMAINING:
-
- Level Design: 6 more levels.
- Put in Mike's level, and two more of
- Ben's levels. This leaves THREE to be
- designed on paper before entering.
- REMEMBER DESIGNS:
- Admin Block: Lots of intersecting
- passages, very few rooms, lots of
- stairwells and overhead bits.
- Good place for the sentry droids,
- marines, eyeball monsters.
-
- The Abyss: deep pit with lift slowly
- going down it. Holes in the walls let
- in aliens and have goodies in them too.
- Could have more than one joined by
- a narrow passage uncovered at the
- bottom.
-
- NEED ONE MORE DESIGN.
-
- Guns:
- Put in shotgun code.
- This requires firing several shots
- each with a chance of hitting
- dependant on distance (use alien code
- for this). Include miss/hit code
- all the time for other instant effect
- weapons too, so accuracy is affected
- by distance. This means shotgun simply
- fires more bullets in one go to achieve
- effect desired.
-
- Flame thrower. Not much to do here.
- Fix noise.
-
- Grenade launcher:
- Make bounce noises off walls and
- make an explosion noise occur too.
-
- Aliens:
-
- Put in crawly spiky thing (large).
- Is quite big and slow, and difficult to
- kill, and breathes fire.
-
- Underwater monster:
- Fires twin energy pulses from eyes.
- Cannot leave water.
-
- Red marine: fires shotgun at you
- (multiple bullets) and does quite a
- bit of damage. Also harder to kill.
-
- Misc:
- Option screen needs doing.
-
- Known Bugs:
- Duck and fire sometimes fails. Move up
- bullets?
-